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author | Arnold D. Robbins <arnold@skeeve.com> | 2010-07-16 13:09:56 +0300 |
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committer | Arnold D. Robbins <arnold@skeeve.com> | 2010-07-16 13:09:56 +0300 |
commit | bc70de7b3302d5a81515b901cae376b8b51d2004 (patch) | |
tree | d36d6743e65697f6923b79d0ea8f9f9bf4ef7398 /awklib/eg/network/maze.awk | |
parent | b9e4a1fd4c8c8753ab8a9887bab55f03efe1e3e2 (diff) | |
download | egawk-bc70de7b3302d5a81515b901cae376b8b51d2004.tar.gz egawk-bc70de7b3302d5a81515b901cae376b8b51d2004.tar.bz2 egawk-bc70de7b3302d5a81515b901cae376b8b51d2004.zip |
Move to gawk-3.1.0.
Diffstat (limited to 'awklib/eg/network/maze.awk')
-rw-r--r-- | awklib/eg/network/maze.awk | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/awklib/eg/network/maze.awk b/awklib/eg/network/maze.awk new file mode 100644 index 00000000..94888f8c --- /dev/null +++ b/awklib/eg/network/maze.awk @@ -0,0 +1,73 @@ +function SetUpServer() { + TopHeader = "<HTML><title>Walk through a maze</title>" + TopDoc = "\ + <h2>Please choose one of the following actions:</h2>\ + <UL>\ + <LI><A HREF=" MyPrefix "/AboutServer>About this server</A>\ + <LI><A HREF=" MyPrefix "/VRMLtest>Watch a simple VRML scene</A>\ + </UL>" + TopFooter = "</HTML>" + srand() +} +function HandleGET() { + if (MENU[2] == "AboutServer") { + Document = "If your browser has a VRML 2 plugin,\ + this server shows you a simple VRML scene." + } else if (MENU[2] == "VRMLtest") { + XSIZE = YSIZE = 11 # initially, everything is wall + for (y = 0; y < YSIZE; y++) + for (x = 0; x < XSIZE; x++) + Maze[x, y] = "#" + delete Maze[0, 1] # entry is not wall + delete Maze[XSIZE-1, YSIZE-2] # exit is not wall + MakeMaze(1, 1) + Document = "\ +#VRML V2.0 utf8\n\ +Group {\n\ + children [\n\ + PointLight {\n\ + ambientIntensity 0.2\n\ + color 0.7 0.7 0.7\n\ + location 0.0 8.0 10.0\n\ + }\n\ + DEF B1 Background {\n\ + skyColor [0 0 0, 1.0 1.0 1.0 ]\n\ + skyAngle 1.6\n\ + groundColor [1 1 1, 0.8 0.8 0.8, 0.2 0.2 0.2 ]\n\ + groundAngle [ 1.2 1.57 ]\n\ + }\n\ + DEF Wall Shape {\n\ + geometry Box {size 1 1 1}\n\ + appearance Appearance { material Material { diffuseColor 0 0 1 } }\n\ + }\n\ + DEF Entry Viewpoint {\n\ + position 0.5 1.0 5.0\n\ + orientation 0.0 0.0 -1.0 0.52\n\ + }\n" + for (i in Maze) { + split(i, t, SUBSEP) + Document = Document " Transform { translation " + Document = Document t[1] " 0 -" t[2] " children USE Wall }\n" + } + Document = Document " ] # end of group for world\n}" + Reason = "OK" ORS "Content-type: model/vrml" + Header = Footer = "" + } +} +function MakeMaze(x, y) { + delete Maze[x, y] # here we are, we have no wall here + p = 0 # count unvisited fields in all directions + if (x-2 SUBSEP y in Maze) d[p++] = "-x" + if (x SUBSEP y-2 in Maze) d[p++] = "-y" + if (x+2 SUBSEP y in Maze) d[p++] = "+x" + if (x SUBSEP y+2 in Maze) d[p++] = "+y" + if (p>0) { # if there are univisited fields, go there + p = int(p*rand()) # choose one unvisited field at random + if (d[p] == "-x") { delete Maze[x - 1, y]; MakeMaze(x - 2, y) + } else if (d[p] == "-y") { delete Maze[x, y - 1]; MakeMaze(x, y - 2) + } else if (d[p] == "+x") { delete Maze[x + 1, y]; MakeMaze(x + 2, y) + } else if (d[p] == "+y") { delete Maze[x, y + 1]; MakeMaze(x, y + 2) + } # we are back from recursion + MakeMaze(x, y); # try again while there are unvisited fields + } +} |