diff options
Diffstat (limited to 'builtin.c')
-rw-r--r-- | builtin.c | 63 |
1 files changed, 62 insertions, 1 deletions
@@ -2393,6 +2393,8 @@ static char *const state = (char *const) istate; NODE * do_rand(int nargs ATTRIBUTE_UNUSED) { + double tmprand; +#define RAND_DIVISOR ((double)GAWK_RANDOM_MAX+1.0) if (firstrand) { (void) initstate((unsigned) 1, state, SIZEOF_STATE); /* don't need to srandom(1), initstate() does it for us. */ @@ -2404,7 +2406,66 @@ do_rand(int nargs ATTRIBUTE_UNUSED) * * 0 <= n < 1 */ - return make_number((AWKNUM) (random() % GAWK_RANDOM_MAX) / GAWK_RANDOM_MAX); + /* + * Date: Wed, 28 Aug 2013 17:52:46 -0700 + * From: Bob Jewett <jewett@bill.scs.agilent.com> + * + * Call random() twice to fill in more bits in the value + * of the double. Also, there is a bug in random() such + * that when the values of successive values are combined + * like (rand1*rand2)^2, (rand3*rand4)^2, ... the + * resulting time series is not white noise. The + * following also seems to fix that bug. + * + * The add/subtract 0.5 keeps small bits from filling + * below 2^-53 in the double, not that anyone should be + * looking down there. + * + * Date: Wed, 25 Sep 2013 10:45:38 -0600 (MDT) + * From: "Nelson H. F. Beebe" <beebe@math.utah.edu> + * (4) The code is typical of many published fragments for converting + * from integer to floating-point, and I discuss the serious pitfalls + * in my book, because it leads to platform-dependent behavior at the + * end points of the interval [0,1] + * + * (5) the documentation in the gawk info node says + * + * `rand()' + * Return a random number. The values of `rand()' are uniformly + * distributed between zero and one. The value could be zero but is + * never one.(1) + * + * The division by RAND_DIVISOR may not guarantee that 1.0 is never + * returned: the programmer forgot the platform-dependent issue of + * rounding. + * + * For points 4 and 5, the safe way is a loop: + * + * double + * rand(void) // return value in [0.0, 1.0) + * { + * value = internal_rand(); + * + * while (value == 1.0) + * value = internal_rand(); + * + * return (value); + * } + */ + + do { + long d1, d2; + /* + * Do the calls in predictable order to avoid + * compiler differences in order of evaluation. + */ + d1 = random(); + d2 = random(); + tmprand = 0.5 + ( (d1/RAND_DIVISOR + d2) / RAND_DIVISOR ); + tmprand -= 0.5; + } while (tmprand == 1.0); + + return make_number((AWKNUM) tmprand); } /* do_srand --- seed the random number generator */ |