/* Copyright 2012-2018 * Kaz Kylheku * Vancouver, Canada * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ extern int opt_debugger; extern int debug_depth; val debug(val form, val bindings, val data, val line, val pos, val base); #if CONFIG_DEBUG_SUPPORT typedef struct { int next_depth; int step_mode; } debug_state_t; #define debug_enter \ { \ int debug_depth_save = debug_depth++; \ val debug_result = nil; \ (void) 0 #define debug_leave \ debug_return_out: \ debug_depth = debug_depth_save; \ return debug_result; \ } #define debug_return(VAL) \ do { \ debug_result = VAL; \ goto debug_return_out; \ } while (0) INLINE val debug_check(val ctx, val bindings, val data, val line, val pos, val base) { return (opt_debugger) ? debug(ctx, bindings, data, line, pos, base) : nil; } debug_state_t debug_set_state(int depth, int step); void debug_restore_state(debug_state_t); void debug_init(void); #define debug_frame(FUNC, ARGS, UBP, \ BINDINGS, DATA, \ LINE, CHR) \ do { \ uw_frame_t db_env; \ if (opt_debugger) { \ uw_push_debug(&db_env, FUNC, ARGS,\ UBP, BINDINGS, DATA,\ LINE, CHR); \ } \ (void) 0 #define debug_end \ if (opt_debugger) { \ uw_pop_frame(&db_env); \ } \ } while (0) #else typedef int debug_state_t; #define debug_enter { #define debug_leave } #define debug_return(VAL) return VAL INLINE val debug_check(val form, val bindings, val data, val line, val pos, val base) { return nil; } #define debug_frame(FUNC, ARGS, UBP, \ BINDINGS, DATA, \ LINE, CHR) \ do { \ (void) 0 #define debug_end \ } while (0) #define debug_set_state(D, S) (0) #define debug_restore_state(S) ((void) 0) INLINE void debug_init(void) { } #endif