/* Copyright 2012-2016 * Kaz Kylheku * Vancouver, Canada * All rights reserved. * * Redistribution of this software in source and binary forms, with or without * modification, is permitted provided that the following two conditions are met. * * Use of this software in any manner constitutes agreement with the disclaimer * which follows the two conditions. * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DAMAGES, HOWEVER CAUSED, * AND UNDER ANY THEORY OF LIABILITY, ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ extern int opt_debugger; extern int debug_depth; val debug(val form, val bindings, val data, val line, val pos, val base); #if CONFIG_DEBUG_SUPPORT typedef struct { int next_depth; int step_mode; } debug_state_t; #define debug_enter \ { \ int debug_depth_save = debug_depth++; \ val debug_result = nil; \ (void) 0 #define debug_leave \ debug_return_out: \ debug_depth = debug_depth_save; \ return debug_result; \ } #define debug_return(VAL) \ do { \ debug_result = VAL; \ goto debug_return_out; \ } while (0) INLINE val debug_check(val ctx, val bindings, val data, val line, val pos, val base) { return (opt_debugger) ? debug(ctx, bindings, data, line, pos, base) : nil; } debug_state_t debug_set_state(int depth, int step); void debug_restore_state(debug_state_t); void debug_init(void); #define debug_frame(FUNC, ARGS, UBP, \ BINDINGS, DATA, \ LINE, CHR) \ do { \ uw_frame_t db_env; \ if (opt_debugger) { \ uw_push_debug(&db_env, FUNC, ARGS,\ UBP, BINDINGS, DATA,\ LINE, CHR); \ } \ (void) 0 #define debug_end \ if (opt_debugger) { \ uw_pop_frame(&db_env); \ } \ } while (0) #else typedef int debug_state_t; #define debug_enter { #define debug_leave } #define debug_return(VAL) return VAL INLINE val debug_check(val form, val bindings, val data, val line, val pos, val base) { return nil; } #define debug_frame(FUNC, ARGS, UBP, \ BINDINGS, DATA, \ LINE, CHR) \ do { \ (void) 0 #define debug_end \ } while (0) #define debug_set_state(D, S) (0) #define debug_restore_state(S) ((void) 0) INLINE void debug_init(void) { } #endif